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  • QuickTip: Execute Code After Animaiton

    Posted on January 13th, 2010 Rasmus Wriedt Larsen No comments
    This entry is part 1 of 4 in the series Quick Tips

    Hey there. Here is a new series of quick, but hopefully useful tips for you.

    We start of by executing some code after an animation has run once!
    Read the rest of this entry »

    ActionScript 3, Flash, Tutorial
  • QuickTip: Scrolling Only in SWF, not on Page.

    Posted on January 18th, 2010 Rasmus Wriedt Larsen 6 comments
    This entry is part 2 of 4 in the series Quick Tips

    This Quick Tip will show you how to stop simultaneous scrolling on a page and in SWF.
    Read the rest of this entry »

    ActionScript 3, Flash, Tutorial
  • QuickTip: Managing Saved Data (SharedObject)

    Posted on February 19th, 2010 Rasmus Wriedt Larsen 4 comments
    This entry is part 3 of 4 in the series Quick Tips

    Today we’re going to look at how to manage saved data, in flash called shared objects.

    Usually that can be a pain, but thanks to Vlad from Vortix Games Studio, this is very simple. He created a class for this called LocalData, and it’s a super simple way of managing saved data.
    Read the rest of this entry »

    ActionScript 3, Tutorial
  • QuickTip: Understanding Right Click Menus (ContextMenu)

    Posted on April 15th, 2010 Rasmus Wriedt Larsen No comments
    This entry is part 4 of 4 in the series Quick Tips

    So we’re going to take a look at the right click menus. Usually I see them completely unchanged, making it possible for a user to screw something up with your product (game/movie/site). Lets not make that happen anymore.
    Read the rest of this entry »

    ActionScript 3, Flash, Tutorial
  • QuickTip: Stopping an Event

    Posted on May 3rd, 2010 Rasmus Wriedt Larsen No comments
    This entry is part 5 of 4 in the series Quick Tips

    Learn how to stop an event, and also why.
    Read the rest of this entry »

    ActionScript 3, Flash, Tutorial, User Interface

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