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QuickTip: Execute Code After Animaiton
Posted on January 13th, 2010 No commentsHey there. Here is a new series of quick, but hopefully useful tips for you.
We start of by executing some code after an animation has run once!
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QuickTip: Scrolling Only in SWF, not on Page.
Posted on January 18th, 2010 6 commentsThis Quick Tip will show you how to stop simultaneous scrolling on a page and in SWF.
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QuickTip: Managing Saved Data (SharedObject)
Posted on February 19th, 2010 4 commentsToday we’re going to look at how to manage saved data, in flash called shared objects.
Usually that can be a pain, but thanks to Vlad from Vortix Games Studio, this is very simple. He created a class for this called LocalData, and it’s a super simple way of managing saved data.
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QuickTip: Understanding Right Click Menus (ContextMenu)
Posted on April 15th, 2010 No commentsSo we’re going to take a look at the right click menus. Usually I see them completely unchanged, making it possible for a user to screw something up with your product (game/movie/site). Lets not make that happen anymore.
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QuickTip: Stopping an Event
Posted on May 3rd, 2010 No commentsLearn how to stop an event, and also why.
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