Batch Prefix Class Linkage
I wrote an extension for flash, that allows you to batch prefix class linkage. Fx “Symbol 1” can be prefixed with “lib” and becomes exported as “lib.Symbol1”.
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Posted on November 12th, 2010
Filed under ActionScript 3, Flash, Tools, Util | No Comments »
Using my Hit Class for Buttons
Looking for a quick way to manage mouse interactions with movie clip buttons? I’ve got just the thing for you.
Posted on October 7th, 2010
Filed under ActionScript 3, Flash, Tutorial, User Interface | No Comments »
Roman Numbers
If you need to work with Roman Numbers, I’ve made a script that will make this easy for you.
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Posted on September 1st, 2010
Filed under ActionScript 3, Flash, Util | No Comments »
QuickTip: Stopping an Event
Learn how to stop an event, and also why.
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- QuickTip: Execute Code After Animaiton
- QuickTip: Scrolling Only in SWF, not on Page.
- QuickTip: Managing Saved Data (SharedObject)
- QuickTip: Understanding Right Click Menus (ContextMenu)
- QuickTip: Stopping an Event
- QuickTip: Avoid Firefox popup-blocker When Using navigateToUrl
- QuickTip: Inline If-Then-Else Statement
- QucikTip: Trace an Array With Correct Formatting
Posted on May 3rd, 2010
Filed under ActionScript 3, Flash, Tutorial, User Interface | 1 Comment »
QuickTip: Understanding Right Click Menus (ContextMenu)
So we’re going to take a look at the right click menus. Usually I see them completely unchanged, making it possible for a user to screw something up with your product (game/movie/site). Lets not make that happen anymore.
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- QuickTip: Execute Code After Animaiton
- QuickTip: Scrolling Only in SWF, not on Page.
- QuickTip: Managing Saved Data (SharedObject)
- QuickTip: Understanding Right Click Menus (ContextMenu)
- QuickTip: Stopping an Event
- QuickTip: Avoid Firefox popup-blocker When Using navigateToUrl
- QuickTip: Inline If-Then-Else Statement
- QucikTip: Trace an Array With Correct Formatting
Posted on April 15th, 2010
Filed under ActionScript 3, Flash, Tutorial | No Comments »
QuickTip: Managing Saved Data (SharedObject)
Today we’re going to look at how to manage saved data, in flash called shared objects.
Usually that can be a pain, but thanks to Vlad from Vortix Games Studio, this is very simple. He created a class for this called LocalData, and it’s a super simple way of managing saved data.
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- QuickTip: Execute Code After Animaiton
- QuickTip: Scrolling Only in SWF, not on Page.
- QuickTip: Managing Saved Data (SharedObject)
- QuickTip: Understanding Right Click Menus (ContextMenu)
- QuickTip: Stopping an Event
- QuickTip: Avoid Firefox popup-blocker When Using navigateToUrl
- QuickTip: Inline If-Then-Else Statement
- QucikTip: Trace an Array With Correct Formatting
Posted on February 19th, 2010
Filed under ActionScript 3, Tutorial | 4 Comments »
QuickTip: Scrolling Only in SWF, not on Page.
This Quick Tip will show you how to stop simultaneous scrolling on a page and in SWF.
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- QuickTip: Execute Code After Animaiton
- QuickTip: Scrolling Only in SWF, not on Page.
- QuickTip: Managing Saved Data (SharedObject)
- QuickTip: Understanding Right Click Menus (ContextMenu)
- QuickTip: Stopping an Event
- QuickTip: Avoid Firefox popup-blocker When Using navigateToUrl
- QuickTip: Inline If-Then-Else Statement
- QucikTip: Trace an Array With Correct Formatting
Posted on January 18th, 2010
Filed under ActionScript 3, Flash, Tutorial | 12 Comments »
QuickTip: Execute Code After Animaiton
Hey there. Here is a new series of quick, but hopefully useful tips for you.
We start of by executing some code after an animation has run once!
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- QuickTip: Execute Code After Animaiton
- QuickTip: Scrolling Only in SWF, not on Page.
- QuickTip: Managing Saved Data (SharedObject)
- QuickTip: Understanding Right Click Menus (ContextMenu)
- QuickTip: Stopping an Event
- QuickTip: Avoid Firefox popup-blocker When Using navigateToUrl
- QuickTip: Inline If-Then-Else Statement
- QucikTip: Trace an Array With Correct Formatting
Posted on January 13th, 2010
Filed under ActionScript 3, Flash, Tutorial | 1 Comment »
Text Animation Letter by Letter
If you’re just trying to implement the effect, you can buy a finished class for this
Ever tried making a text apear by making each letter coming on the screen one by one, and ended up with something likes this?
Read on and find out how to fix it!
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Posted on September 5th, 2009
Filed under ActionScript 3, Animation, Flash, Tutorial | 6 Comments »
The Basic Controls of a Car
So here we are, this time we are gotta make the basic controls of a car.
I started off by making a car (surprise?), I made it a movieclip and called the instance “car” (there isn’t going to be any explanation about how to do that, if you can’t do this please read the ‘8 way character movement‘ tutorial I made):
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Posted on August 2nd, 2009
Filed under ActionScript 3, Flash, Tutorial | 8 Comments »