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	<title>Comments on: QuickTip: Managing Saved Data (SharedObject)</title>
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	<link>http://gamedev.rasmuswriedtlarsen.com/2010/02/19/quicktip-managing-saved-data-sharedobject/</link>
	<description>Flash Game Development</description>
	<lastBuildDate>Fri, 03 Sep 2010 22:58:27 +0000</lastBuildDate>
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		<title>By: Rasmus Wriedt Larsen</title>
		<link>http://gamedev.rasmuswriedtlarsen.com/2010/02/19/quicktip-managing-saved-data-sharedobject/comment-page-1/#comment-411</link>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
		<pubDate>Sat, 27 Mar 2010 15:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=311#comment-411</guid>
		<description>Hey travis. Sorry I haven&#039;t replied earlier.
This method is actually using SharedObject, basicly this is just an easier way handing them. If you want to learn a little bit about saving and loading data without the LocalData class from Vortix Games Stuido, you can take a look at this part of Michael James Williams tutorial: http://gamedev.michaeljameswilliams.com/2009/03/18/avoider-game-tutorial-11/</description>
		<content:encoded><![CDATA[<p>Hey travis. Sorry I haven&#8217;t replied earlier.<br />
This method is actually using SharedObject, basicly this is just an easier way handing them. If you want to learn a little bit about saving and loading data without the LocalData class from Vortix Games Stuido, you can take a look at this part of Michael James Williams tutorial: <a href="http://gamedev.michaeljameswilliams.com/2009/03/18/avoider-game-tutorial-11/" rel="nofollow">http://gamedev.michaeljameswilliams.com/2009/03/18/avoider-game-tutorial-11/</a></p>
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		<title>By: Travis</title>
		<link>http://gamedev.rasmuswriedtlarsen.com/2010/02/19/quicktip-managing-saved-data-sharedobject/comment-page-1/#comment-401</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Sun, 21 Mar 2010 22:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=311#comment-401</guid>
		<description>What makes this different than a SharedObject?</description>
		<content:encoded><![CDATA[<p>What makes this different than a SharedObject?</p>
]]></content:encoded>
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	<item>
		<title>By: New Bold Pixel Engine tutorial &#124;</title>
		<link>http://gamedev.rasmuswriedtlarsen.com/2010/02/19/quicktip-managing-saved-data-sharedobject/comment-page-1/#comment-331</link>
		<dc:creator>New Bold Pixel Engine tutorial &#124;</dc:creator>
		<pubDate>Fri, 19 Feb 2010 20:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=311#comment-331</guid>
		<description>[...] Take a look. [...]</description>
		<content:encoded><![CDATA[<p>[...] Take a look. [...]</p>
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	<item>
		<title>By: Vlad</title>
		<link>http://gamedev.rasmuswriedtlarsen.com/2010/02/19/quicktip-managing-saved-data-sharedobject/comment-page-1/#comment-329</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Fri, 19 Feb 2010 20:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=311#comment-329</guid>
		<description>Hey mate :) Feels really good to see a tut of our framework, thanks for that.</description>
		<content:encoded><![CDATA[<p>Hey mate :) Feels really good to see a tut of our framework, thanks for that.</p>
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