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	<title>Comments on: Buttons &amp; Menus Part 1: A Simple Centered Button</title>
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	<link>http://gamedev.rasmuswriedtlarsen.com/2009/06/17/buttons-menus-part-1-a-simple-centered-button/</link>
	<description>Flash Game Development</description>
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		<title>By: A Freelancer&#8217;s Flash Bash [4] &#124; Freelance Flash Games News</title>
		<link>http://gamedev.rasmuswriedtlarsen.com/2009/06/17/buttons-menus-part-1-a-simple-centered-button/comment-page-1/#comment-22</link>
		<dc:creator>A Freelancer&#8217;s Flash Bash [4] &#124; Freelance Flash Games News</dc:creator>
		<pubDate>Wed, 22 Jul 2009 17:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=50#comment-22</guid>
		<description>[...] Wriedt Larsen has a new series on Buttons and Menus in AS3, and a nice post on using 8 way character [...]</description>
		<content:encoded><![CDATA[<p>[...] Wriedt Larsen has a new series on Buttons and Menus in AS3, and a nice post on using 8 way character [...]</p>
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		<title>By: Rasmus Wriedt Larsen</title>
		<link>http://gamedev.rasmuswriedtlarsen.com/2009/06/17/buttons-menus-part-1-a-simple-centered-button/comment-page-1/#comment-10</link>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
		<pubDate>Thu, 18 Jun 2009 10:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=50#comment-10</guid>
		<description>This was my first thought:
&lt;blockquote&gt;For the textfield you mean? In that case it&#039;s because then people are going to be lazy and not make a &#039;hit&#039; layer. Also it would only work in the area of the textfield, and that no good. Third thin: if we were to pass an element when clicked, it is more suitable to have the event.target point at the whole MC instead of just the textfield.
was this what you were looking for?&lt;/blockquote&gt;

But now I realize what you mean, and here is my answer:
Because we&#039;re going to animate our button in the next part, and we can&#039;t do that with a simple button. I can see the title is misleading, I will change that now :)
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		<content:encoded><![CDATA[<p>This was my first thought:</p>
<blockquote><p>For the textfield you mean? In that case it&#8217;s because then people are going to be lazy and not make a &#8216;hit&#8217; layer. Also it would only work in the area of the textfield, and that no good. Third thin: if we were to pass an element when clicked, it is more suitable to have the event.target point at the whole MC instead of just the textfield.<br />
was this what you were looking for?</p></blockquote>
<p>But now I realize what you mean, and here is my answer:<br />
Because we&#8217;re going to animate our button in the next part, and we can&#8217;t do that with a simple button. I can see the title is misleading, I will change that now :)</p>
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	<item>
		<title>By: Mushyrulez</title>
		<link>http://gamedev.rasmuswriedtlarsen.com/2009/06/17/buttons-menus-part-1-a-simple-centered-button/comment-page-1/#comment-9</link>
		<dc:creator>Mushyrulez</dc:creator>
		<pubDate>Thu, 18 Jun 2009 02:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=50#comment-9</guid>
		<description>Definitely an excellent article - however, I don&#039;t understand why you don&#039;t use the built-in up, over, down, and hit options...</description>
		<content:encoded><![CDATA[<p>Definitely an excellent article &#8211; however, I don&#8217;t understand why you don&#8217;t use the built-in up, over, down, and hit options&#8230;</p>
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